Naruto: Unforgiven

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Naruto: Unforgiven

Naruto Unforgiven! Welcome.


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    Seven Swordsmen Sword Abilities

    CoolStoryBro
    CoolStoryBro


    Posts : 2
    Join date : 2012-09-10
    Age : 29
    Location : I cnt reed

    Seven Swordsmen Sword Abilities Empty Seven Swordsmen Sword Abilities

    Post  CoolStoryBro Thu Sep 13, 2012 8:58 am

    Helmet Splitter: Once it levels enough, it gets the ability to crush enemies and chisel them away. On an occasion, at random, your normal attack with the sword allows you to bash them into the ground, creating a giant crater doing double the damage, basically killing them if you know what the damage multipler is in the game.

    Sewing Needle: Once it levels enough, it gets the ability to throw the end of the needle around. It can be thrown to a selected radius and you basically jump/teleport to that area, with a short cool down otherwise it'd be used 24/7. If it hits someone, it coils around them stunning them, and you jump to them getting a free auto attack on them.

    Hiramekarei: Once it levels enough, it gets the ability to form the huge chakra around it, making it a lot bigger. The more you level it, the more it grows up to a cap. You dispense the chakra into your sword, thus it draining. Once it gets to the maximum level of it getting bigger, it'll be able to swing up to 2 tiles ahead instead of just one. Once it hits it's maximum level as well, it takes about 0.5x less chakra to use the form and the dispense is less as well.

    Kiba: Once it levels enough, it gets several abilities. The first time it gets to a certain level, you are able to throw out electricity balls out, doing ninjutsu damage. The second time it gets to a certain level, you get the ability to infuse the lightning into the blades, making them stronger and able to cut through unbreakable material. The third and final time it gets to a certain level, you get the ability to channel the electricity around your entire body, basically a special lightning armor for the Kiba blade owners. It allows you to shunpo around and acts as a Kage Buyou.

    Blast Sword: Once it levels enough, you get the ability to actually use the tags on the sword itself. You can either self detonate them, or on contact they detonate and deal bonus damage to the damage you're already doing. Leveled enough to a cap, that it'll actually do some pretty massive damage, even for the games damage multipler.

    Shark Skin: Only Hoshigaki's(Kisame) clan members are allowed to have this sword. Once you get it, you'll feel something with the sword, like a bond. Once you level it up enough, the first thing you'll notice is that you can allow it to come out of the wrap around it, and it'll deal a little bonus damage when hitting contact with them, stealing chakra away as well. Once it hits a certain level, you are able to fuse with the sword, giving you shark mode. It gives you ability to move faster in water and your normal attacks steal chakra as well.

    Executioner's Blade: Once it levels enough, you get the ability to use the ability Zabuza used. You basically teleport behind them, doing extra damage and getting the demon he had. The demon basically just gives you a higher stat boost, and the ability to teleport behind them, auto attack them once with it doing extra damage.

    Sword ideas: Let them swing. The swing will be a three tile infront of you. Diagonal, infront, then bottom diagonal will be the way it swings. From top the bottom basically. You should just be able to by normal katana's and big swords as well. With their own icons, except they get no abilities. They're just normal swords.
    Mugen
    Mugen


    Posts : 2
    Join date : 2012-11-02

    Seven Swordsmen Sword Abilities Empty Re: Seven Swordsmen Sword Abilities

    Post  Mugen Sat Nov 03, 2012 2:44 am

    Sewing sword. I like the idea but the jump thing got me off guard.

    Since sewing sword is so thin and light i think it should hit faster than most weapons.

    When you use this sword enough times you can throw it at people. i prefer it be a homing like nara shadow Example.you see the sword coming at you but there is a string being left behind as it follows you,icon preferred when it hits you is the windmill tripwire icon without the shuriken though.

    when you use it to its fullest extent then when you attack people you pierce them auto and theres a verb that you can use that pulls the enemy closer to you,but it can be used on one person until you level it more so you can hook multiple people.

    ALSO

    ALL SEVEN SWORDSMAN SHOULD HAVE THE MOVE SILENT KILLING!!!

    it should be like you go up to someone press silent killing then their screen is full of mist hazing their view for a temporary time depending on how much you've used it


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